


In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult. Compared with the classic games, its attack speed and range are increased, and the player's slower movement means that it is more difficult to dodge or escape, especially in small areas. Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. The demon is first introduced through a dramatic cutscene in Administration, where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.

When accompanying lesser monsters (such as imps or Z-Secs), the demon often stays hidden until the others have been defeated. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. Gone in Doom 3 are the surging hordes of demons and spectres. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.
Doom 3 demons full#
It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. The demon, sometimes called Pinky, is a monster in Doom 3. This article is about the monster in Doom 3. For other games, see:
