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Starship map designer
Starship map designer










starship map designer

Propulsion for improvised craft is likely to be chemfuel due to the fact that it is by far the simplest to implement, and has sufficient delta-V for any operations that do not involve transiting deep space. Any group incapable of creating basic structure is also almost certainly incapable of surviving if it were to win a rebellion. In any case, this is not likely to be a driving factor in construction or conversion of vessels. Existing structures, such as cargo containers, could easily be modified, or simple new ones fabricated. So long as the builder does not mind the craft being somewhat heavy, slapping a few beams together should be sufficient. Structure is one of the easiest components to create. Sensors and communications are gray areas, depending on the tasks required of the vessel, and the existing fits in these areas. Existing power supplies might or might not be sufficient, depending on the weapons fit chosen. Weapons would obviously be added, along with their associated control equipment. The structure will obviously be preserved, and propulsion and life support are almost certain to remain unchanged as well.

starship map designer

The use of an existing vessel removes the need for some, though not all, of the various components. There are two methods of assembling an improvised warcraft, either adapting an existing vessel, or constructing a new one from parts. The basic components required are structure, propulsion, weapons, life support, power, sensors, control, and communications, and each will be briefly discussed in turn. As they do not have to operate in an atmosphere, and are built by relatively poor colonies, they are likely to be rather crude. These would, as mentioned, likely be built by colonies that are in conflict. A good fulfill the customer's requirements, but also defines the outcome of emergencies encounters of ships in your own fleet, when travelling trough deep space.The improvised space warcraft are the type that seems to hold the most story potential. The better your ship design and its AI perform during the training missions, the better their rating will get. Mayhem: The ship's mining effectivenss.Minefield: The ship's mining effectivenss.Ship Battle: Can the ship escape or defeat an well-armed opponent?.Special Forces Attack: The ship's mining effectivenss.Computer Revolt: The crew wants to shut down the computer.Mutiny: Parts of crew are on your side any more.Military Boarding: A well trained boarding crew tries to take over.Anti Piracy: Different groups of pirates board the ship.Probe Drone Attack: Enemy drones try to scan the ship.Magnetic Storm: Electrical malfunctions all over the ship.Medical Emergency: Can the crew be healed fast enough after a major catastrophe?.

starship map designer

  • Tech Drill: How many malfunctions get the technicians handle at the same time?.
  • Alien Infestation: Strange organisms are eating up the ship.
  • Powerfailure: Can the technicians get the power back online before the air runs out?.
  • Firestorm: Fire is one of the greatest dangers on a ship.
  • Asteroid Field: A constant bombardment with rocks as big as houses.
  • Major Collision: Can the ship survive a head-on collision with space debris?.
  • Mining Operation: The ship's mining effectivenss.
  • Blue Alert: Leaving the vessel in a total breakdown of lifesuppport.
  • Yellow Alert: Emergency readiness of the crew.
  • Red Alert: Combat readiness of the crew.
  • Standard Operation: Rooms need to be monitored and repaired to keep the ship from falling apart.











  • Starship map designer